Javier Perez-Cardarelli
Javier Perez-Cardarelli
2D/UI Artist
Lake Mary, United States

About

Artist specializing in UI, 2D game assets, and concepting.

Resume PDF

View

Skills

User Interface DesignIllustrationConcept Art3D ModelingTexturing

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unity
Unity
Figma
Figma
ZBrush
ZBrush
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Perforce
Perforce
Premiere
Premiere

Productions

    • Mobile Game
      Sleepy Squares
    • Year
      2020
    • Role
      UI Artist
    • Company
      Bombchomp
    • Mobile Game
      Pocket Mazes
    • Year
      2020
    • Role
      UI Artist
    • Company
      Bombchomp
    • Video Game
      Madden 18
    • Year
      2017
    • Role
      Associate Graphic Designer
    • Company
      Electronic Arts via PRO Unlimited
    • Video Game
      Madden 17
    • Year
      2016
    • Role
      Character Artist
    • Company
      Electronic Arts via PRO Unlimited

Experience

  • 2D/UI Artist at Bombchomp
    Lake Mary, US
    February 2019 - Present

    • Designed and concepted UI assets like menus, icons, and HUD elements

    • Created marketing materials like key game art, splash screens, game images

    • Created art concepts and game assets for characters and environments

    • Games earned spotlight features in Google and Apple app stores

  • Associated Graphic Designer at Electronic Arts via PRO Unlimited
    Orlando, US
    February 2018 - February 2019

    • Created many 2D assets ranging from player cards, icons, in-game messaging, and more

    • Worked with other artists and producers to produce weekly, live content

    • Responsible for the look of certain weekly programs

  • Character Artist at Electronic Arts via PRO Unlimited
    Orlando, US
    February 2016 - February 2017

    • Remodeled objects and people based off of scanned data

    • Worked on various textures for props and players, including PBR textures

    • Learned how to use the Ignite and Frostbite game engines

    • Set baseline for PBR materials in the Frostbite engine

    • Provided feedback to external contractors on incoming game assets

  • Modeler/Texturer at Junkers LLC
    Orlando, United States of America
    December 2014 - May 2015

    • Concepted, modeled, UVed, and textured characters/props

  • Generalist at Go3dViz
    New York City, United States of America
    August 2014 - September 2014

    • Modeled, UVed, textured, lit, and rendered Nestle and Purina products in VRay

  • Generalist at The Graphic Film Company
    Los Angeles, US
    February 2013 - October 2013

    • Retopologized models for optimized rigging and rendering

    • Modeled, UVed, and textured sets and props

    • Lead the application of collision dynamics then developed methods for their use

    • Animated scenes on top of motion capture data

    • Created dust and explosion effects through Maya dynamics and fluids

    • Painted weights on human characters and clothing

    • Created clean plates from footage using Nuke and After Effects

    • Stabilized footage with After Effects

    • Projected image sequences of motion captured footage of actors’ faces onto 3D characters

  • Generalist at UCF
    Orlando, United States of America
    August 2009 - May 2011

    • Worked with group of 15 to develop Squeaky Business, a 3D, animated short

    • Modeled, UVed, textured assets

    • Improved deformation on inefficient models

    • animated biped and quadraped models

    • Won multiple film festival awards

Report User